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- CEMU version 1.15.12 improves the image in The Legend of Zelda: BotW. Recent changes in CEMU primarily affect shaders, access to glPointCoord. According to the patch note for this version, you will need drivers downloaded from video card vendors (AMD / NVIDIA). The standard drivers installed by Windows “by.
- Cemu 1.15.10 & botw v1.5 w/dlc 3.0- Tested and working with 1.15.10 without making any changes to the code, but releasing an update with some improvements to the layout.Added no recharge for Stasis and Remote Bomb.
- Since v1 of BOTW had a day one patch and is broken without it. Diablo 2 manual patch download. I used Wii U USB helper to download the DLC and the update, but when I open CEMU Install Update or DLC Go to folder where update is located.


- [12:39:52] Outdated graphic pack or unknown version in 'C:/Users/Thommy/Desktop/CEmu/cemu_1.22.8/graphicPacks/BreathOfTheWild_LwzxNullCheckrules.txt'
- [12:39:53] Init Wii U memory space (base: 0x23d4f4e0000)
- [12:39:53] mlc01 path: C:UsersThommyDesktopCEmumlc01
- [12:39:53] CPU: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
- [12:39:53] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [12:40:18] ------- Init Vulkan graphics backend -------
- [12:40:18] Driver version (as stored in device info): 008000A8
- [12:40:18] VK_EXT_custom_border_color not supported. Cannot emulate arbitrary border color
- [12:40:18] VulkanLimits: UBAlignment 16 nonCoherentAtomSize 128
- [12:40:18] Vulkan device memory info:
- [12:40:18] Heap 1 - Size 7901MB Flags 0x00000000
- [12:40:18] Memory 0 - HeapIndex 0 Flags 0x00000001
- [12:40:18] Memory 1 - HeapIndex 1 Flags 0x00000006
- [12:40:18] Memory 2 - HeapIndex 2 Flags 0x00000007
- [12:40:18] Memory 3 - HeapIndex 1 Flags 0x0000000e
- [12:40:18] Memory 4 - HeapIndex 0 Flags 0x000000c1
- [12:40:18] Memory 5 - HeapIndex 1 Flags 0x000000c6
- [12:40:18] Memory 6 - HeapIndex 2 Flags 0x000000c7
- [12:40:18] Memory 7 - HeapIndex 1 Flags 0x000000ce
- [12:40:18] VK_FORMAT_D24_UNORM_S8_UINT not supported
- [12:40:18] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
- [12:40:19] Loaded RPL module u-king (checksum 0x6267BFD0)
- [12:40:19] TitleId: 00050000-101c9500
- [12:40:19] Update path: <mlc01>usrtitle0005000e101c9500
- [12:40:19] AOC path: <mlc01>usrtitle0005000c101c9500
- [12:40:19] Save path: <mlc01>usrsave00050000101C9500user
- [12:40:19] Shader cache file: shaderCachetransferable00050000101c9500.bin
- [12:40:19] gameprofile path: gameProfiles00050000101c9500.ini
- [12:40:19] RPX hash (base): dcac9927
- [12:40:19] Loaded module 'u-king' with checksum 0x6267bfd0
- [12:40:19] HLE scan time: 125ms
- [12:40:19] CPU-Mode: Multi-core recompiler (gameprofile)
- [12:40:19] Load shared libraries: true (gameprofile)
- [12:40:19] Use precompiled shaders: auto (gameprofile)
- [12:40:19] Async compile: true
- [12:40:19] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:19] ------- Activate graphic packs -------
- [12:40:19] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements [Presets: Serfrost's Preset (Recommended),Enabled,Enhanced Reflections,High (4x)]
- [12:40:19] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-01800004)
- [12:40:19] Applying patch group 'BotW_AspectRatio_V208'
- [12:40:19] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics [Presets: 16:9 (Default),2560x1440 (2K),Normal FXAA (Default),Medium (100%, Default)]
- [12:40:19] DirectSound: available
- [12:40:19] ------- Run title -------
- [12:40:30] Shader cache loaded with 9675 shaders. Commited mem 3324MB. Took 10339ms
- [12:40:30] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [12:40:30] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [12:40:30] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [12:40:30] IOSU_ACT: using account default in first slot
- [12:40:34] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:47] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:40:59] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:41:01] Vulkan-Info: Allocated additional memory for textures from device-local memory
- [12:41:20] Vulkan-Info: Allocated additional memory for textures from device-local memory
Botw Patch Cemu Release
Breath of the Wild is a particularly demanding game for a lot of systems, so people have created modifications to help you get the best performance possible in the game.
This game is much more demanding on your graphics card than other Wii U titles. We recommend a more powerful GPU than the ones recommended on the home page, especially if you are interested in playing at higher resolutions and framerates.
Make sure you have followed our Optimizing Cemu guide before proceeding.
Installing Graphic Packs
If you’re not sure what a Graphic Pack does, please click on it and read the description before using it.
- Open the Cemu application
- Right click on
The Legend of Zelda - Breath of the Wild - Click
Edit graphics packs - On the bottom-right of the window, use the
Download latest community graphic packsbutton
Increasing FPS
- Once the download has finished, navigate to the
Modscategory Select and enable the
FPS++checkboxBy default, this is set to 60FPS. This increases the smoothness of gameplay, however it can cause some issues (click here). When these occur, simply set the limit to
30until you’ve gotten beyond the point where the issue occurs.If you use a framerate above 72 FPS, use the
Advanced Settingsand setMenu Cursor Fix (Experimental)toEnabled At 72FPS And Higher (Recommended)otherwise it will become difficult to use your cursor in any menus.
Graphics and Enhancements

- Minimize the mods category
- Select and enable the
Graphicscheckbox - You should see a menu on the right half of the window, where you can edit graphical settings
Breath of the Wild runs on a 16:9 aspect ratio on the Wii U. If you have a monitor that isn’t 16:9, you may change the aspect ratio to match it in Cemu.
Botw Patch Cemu Build
Please be aware that while the game will render correctly at different aspect ratios, the UI elements will become stretched. This can be fixed by using mods for supported aspect ratios.
If you have a more powerful GPU, you may be able to change the resolution to a higher value, e.g. 1080p, 1440p (2K) or 2160p (4K).
For higher resolutions, consider using the Vulkan rendering API for increased performance. For lower resolution monitors, you can also set your resolution to a higher value for a higher quality anti-aliasing effect, however this is very computationally expensive.
Run the game with different resolutions to see which works best for you.
BOTW has anti-aliasing enabled by default. If you would like to use NVIDIA’s implementation, or disable it entirely, you can switch to that here. We recommend leaving this at the default setting.
This setting changes the resolution of the shadows. Increasing it makes shadows sharper and more accurate, while decreasing it can gain performance while sacrificing quality.
How To Update Cemu
Setting this to 400% may cause some instabilities so we recommend a maximum of 300%.
Botw Patch Cemu Download

Once understanding what each setting does, we recommend you configure your own options. These settings should work for most people as a base however.