- Vray Preset Settings
- Vray Presets Rhino
- Vray Preset Download
- Vray Presets For Sketchup
- Maya Vray Presets
Notes on Global DMC

Adaptive amount: 0.85 –
Lower values will increase the quality by not allowing Vray to lower the subdivisions for materials and lights deemed low importance, (distant lights and objects, darker objects)
Vray Preset Settings
Hi, this is the first time I am providing my own voice, sorry for the bad English and accent. This tutorial is just to demonstrate and explore a new material. The 'Presets' button is currently designed for user-created presets anyway, so it would seem confusing to put anything that ships with Vray in there. So far as maintaining connections to other nodes, that is a rabbit hole but I would guess that yes if a shader already has those sorts of incoming connections then a user is going to want to.
Noise Threshold: .005 to .002
This is the maximum allowed difference in pixel value on a floating point scale.
See it as a 1/1000 contrast ratio.
Inputting .002 is telling Vray to keep shooting more samples and sub divide pixels until adjacent pixels are within this range.
This is why Vray has a tough time with very high changes in brightness because it will never achieve this tolerance.
That is where the maximum image sample limit kicks in and stops it from endlessly sampling.
Vray Presets Rhino

Min subdivs: 16
A quick way to raise the lowest quality areas.
Vray Preset Download

Vray Presets For Sketchup

Maya Vray Presets
Global subdiv multiplier: 1.5 – 2.0
An easy way to increase the quality of lights and glossy reflections in your scene.
In simple scenes you can really ramp this number up, assuming your materials and lights have a low subdivision figure (8-16 or so).
Just remember that the Irradiance map subdivisions will also multiply.